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QueensTiara

QueensTiara, Voyage Century Online Guild.
 
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Don_Roki
Officer
Officer
Don_Roki


Posts : 44
Join date : 2008-04-07
Age : 33
Location : Goor, Overijssel, The Netherlands

City building Empty
PostSubject: City building   City building Icon_minitimeWed Apr 16, 2008 6:08 pm

How can a Guild Built City level up?
After reaching the required leveling index, each guild member can find the [Construction Minister] and pay the appointed leveling fund and provide the required leveling materials to meet the requirements. When the guild meets the leveling material requirements, the Leader or Vice Leader can level up the port. The port will obtain one [Development Point] after each level. Meanwhile, there is a Cooling Time before the next leveling.

Leveling Rules:
1. Meet the development index requirements.
2. Meet the leveling requirements.
3. Requires a Cooling Time before leveling again.
4. Only the Leader or Vice Leader can level up the port.
5. The port can be leveled up when the Residual Leveling Time is 0.
(The system will give a prompt to the guild leaders about the residual leveling time before the next leveling.)



Residual Leveling Time:
Ruined Colonial Isle to Level 1 port: Half an hour = 30 minutes
Level 1 port to Level 2 port: two hours = 120 minutes
Level 2 port to Level 3 port: 8 hours = 480 minutes
Level 3 port to Level 4 port: 72 hours = 4,320 minutes
Level 4 port to Level 5 port: 90 hours = 5,400 minutes
Level 5 port to Level 6 port: 120 hours = 7,200 minutes
Level 6 port to Level 7 port: 150 hours = 9,000 minutes
Level 7 port to Level 8 port: 160 hours = 9,600 minutes
Level 8 port to Level 9 port: 170 hours = 10,200 minutes
Level 9 port to Level 10 port: 180 hours = 10,800 minutes

Leveling Index:

City building Table10

Leveling Conditions:

1. Ruined Colonial Isle

2. Level 1 port: 2,000,000 guild funds, level 1, level 2 and level 3 timber, 100 each, level 1, level 2 and level 3 ore, 100 each, Sapphire, Olivine and Obsidian, 10 each.

3. Level 2 port: 4,000,000 guild funds, level 2, level 3 and level 4 timber, 200 each, level 2, level 3 and level 4 ore, 200 each, Sapphire, Olivine and Obsidian, 20 each, and 10 Truesilver Ore.

4. Level 3 port: 8,000,000 guild funds, level 3, level 4 and level 5 timber, 300 each, level 3, level 4 and level 5 Ore, 300 each, Sapphire, Olivine and Obsidian, 30 each, and 15 Sesilver Ore.

5. Level 4 port: 16,000,000 guild funds, level 4, level 5 and level 6 timber, 400 each, level 4, level 5 and level 6 Ore, 400 each, level 6 Cold Ingots and level 6 Eaglewood complexes, 50 each, Sapphire, Olivine and Obsidian, 40 each, and 20 Sesilver Ore.

6. Level 5 port: 32,000,000 guild funds, level 5, level 6 and level 7 timber, 500 each, level 5, level 6 and level 7 Ore, 500 each, level 7 Cold Ingots and level 7 Eaglewood complexes, 100 each, Sapphire, Olivine and Obsidian, 50 each, and 25 Musilver Ore.

7. Level 6 port: 64,000,000 guild funds, level 6, level 7 and level 8 timber, 600 each, level 6, level 7 and level 8 Ore, 600 each, level 8 Cold Ingots and level 8 Eaglewood complexes, 150 each, Sapphire, Olivine and Obsidian, 60 each, and 30 Musilver Ore.

8. Level 7 port: 128,000,000 guild funds, level 7, level 8 and level 9 timber, 700 each, level 7, level 8 and level 9 Ore, 700 each, level 9 Cold Ingots and level 9 Eaglewood complexes, 200 each, Sapphire, Olivine and Obsidian, 70 each, and 35 Platinogold Ore.

9. Level 8 port: 256,000,000 guild funds, level 8 level 9 and level 10 timber, 800 each, level 8, level 9 and level 10 Ore, 800 each, level 10 Cold Ingots and level 10 Eaglewood complexes, 250 each, Sapphire, Olivine and Obsidian, 80 each, and 40 Platinogold Ore.

10. Level 9 port: 512,000,000 guild funds, level 9 level 10 and level 11 timber, 900 each, level 9, level 10 and level 11 Ore, 900 each, level 11 Cold Ingots and level 11 Eaglewood complexes, 300 each, Sapphire, Olivine and Obsidian, 90 each, and 45 Titaniumgold Ore.

11. Level 10 port: 1,024,000,000 guild funds, level 10 level 11 and level 12 timber, 1,000 each, level 10, level 11 and level 12 Ore, 1,000 each, level 12 Cold Ingots and level 12 Eaglewood complexes, 300 each, Sapphire, Olivine and Obsidian, 100 each, and 50 Titaniumgold Ore.


Last edited by Don_Roki on Mon Apr 21, 2008 8:31 pm; edited 4 times in total
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Baguu

Baguu


Posts : 42
Join date : 2008-04-13
Location : Alexandria, Virginia (near DC)

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PostSubject: Re: City building   City building Icon_minitimeWed Apr 16, 2008 11:32 pm

do you have a link to any external discussion about it?

I remember in lineage 2 guilds when they take over a city (or in its case a castle), and are able to control the taxes (which goes in their pockets) in their conjoined city. Does the work the same here?
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Admin
Admin
Admin



Posts : 66
Join date : 2008-04-02

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PostSubject: City info update!   City building Icon_minitimeFri Apr 18, 2008 5:59 pm

With the new version of VCO test approaching the end, the City-Building System update will be released soon. The officials have already announced the City-Building System update rules.

How can a Guild Built City level up?
After reaching the required leveling index, each guild member can find the [Construction Minister] and pay the appointed leveling fund and provide the required leveling materials to meet the requirements. When the guild meets the leveling material requirements, the Leader or Vice Leader can level up the port. The port will obtain one [Development Point] after each level. Meanwhile, there is a Cooling Time before the next leveling.

Leveling Rules:
1. Meet the development index requirements.
2. Meet the leveling requirements.
3. Requires a Cooling Time before leveling again.
4. Only the Leader or Vice Leader can level up the port.
5. The port can be leveled up when the Residual Leveling Time is 0.
(The system will give a prompt to the guild leaders about the residual leveling time before the next leveling.)
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https://queenstiara.darkbb.com
Don_Roki
Officer
Officer
Don_Roki


Posts : 44
Join date : 2008-04-07
Age : 33
Location : Goor, Overijssel, The Netherlands

City building Empty
PostSubject: Re: City building   City building Icon_minitimeFri Apr 25, 2008 10:30 pm

Voyage Century: City-Building System Rules
With the new version of VCO test approaching the end, the City-Building System update will be released soon.

The following steps will tell you how to build your own port.
First Step: Complete the following colony quests

No.
Quest Name
Quest Giver
Conditions
Requirements
Quest Bonus

145
The dawn of Colony—Bribery Minister
The Minister in the port city of your country (NPC)
20+ navigation level, level 5 Guild leader
Collect 1 Ossesian Skull
None

146
The dawn of Colony—Bribery Minister
The Minister in the port city of your country (NPC)
20+ navigation level, level 5 Guild leader
Collect 1 Adream Flask
None

147
The dawn of Colony—Bribery Minister
The Minister in the port city of your country (NPC)
20+ navigation level, level 5 Guild leader
Collect 1 Flawless Jade Staff
None

148
The dawn of Colony--Profits
Emperor NPC
Complete quest 145, 146, or 147.
Pay 25,000,000 silver
None

(same nationality)

149
The dawn of Colony—Lose more than gain
Emperor NPC
Complete quest148
 
None

(same nationality)

150
The dawn of Colony—Colony time
Emperor NPC
Complete quest149(repeatable)
Pay 25,000,000 silver , and collect1Trinket Map
1 Corerstone , Title: Discovery Captain

(same nationality)

 
 
 
 
 
 

 
The following cities have the minister:

 
Oslo Hamburg Lodon Amsterdam Bordeaux Lisbon Seville Venice Athens Tripoli Stockholm Seoul Edo Beijing , and Tortue City



Second Step: Sail your ship to the high sea to find those ports that haven’t been built. (those ports are among the Black Sea, North America, South America, Australia, Asia, etc…). By right clicking the cornerstone, a dialogue box will pop up. You can choose the style of the port, and preview the port. Then finish the creation of the port..

Creation Requirements
Guild Leader
Level 5 Guild
Your guild can only create 1 port

The area in which you want to create your port must have the port available for you to create, and the port hasn’t been created before.

Avaialable Port Locations
  Black Sea Area: 6 ports
  North Sea Area: 3 ports
  North Atlantic Area: 6 ports
  South Atlantic Area: 6 ports
  East Atlantic Area: 2 ports
  Asia Pacific Area: 4 ports
  India Pacific Area: 4 ports
  Australia Pacific Area: 2 ports

City Style
After clicking the cornerstone, you will be able to choose the style of the port you want to create. Then your port will develop in that direction.

1. Village
Looks forward to the fun and farmland and enjoying the beautiful natural scenery

2. Industrial Town
Lead a stressful life, because everyday is a busy day. Industrial factories are everywhere, which is worthy of the name Military Port.

3. Pirate City
Freedom, and enjoying life. Drinking and dancing day and night.
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Pure_talent

Pure_talent


Posts : 76
Join date : 2008-04-03

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PostSubject: Re: City building   City building Icon_minitimeSat Apr 26, 2008 11:49 am

Don_Roki wrote:


Collect 1 Ossesian Skull


Collect 1 Adream Flask



Collect 1 Flawless Jade Staff

 

i have never even heard of these items.
possibly we will be getting new mobs.
hope they arnt the caliber of the ones on hurrican Sad
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PostSubject: Re: City building   City building Icon_minitime

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